Solvedamethyst Provide some sort of event system

A more general purpose event system would be nice, probably by changing handle_events to receive not just window events.

I'd need this for asset management, where the State will be informed when an AssetSet has finished.

38 Answers

✔️Accepted Answer

Summary of what was discussed on Gitter so far:

Provide an enum, Event:

pub enum Event {
    Asset(assets::Event),
    System(Something),
    Window(winit::Event),
    User(String, Box<Any>),
}
  • Events are processed asynchronously, so you can easily do expensive work when receiving an event
  • Events are also passed to the renderer which allows creating a mesh from wherever you want

Other Answers:

Yes, here, in the future 😄

With the integration of shrev to amethyst I consider this resolved. Thanks @Rhuagh !

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