SolvedMain_MiSTer Long bootup when having modelines for many cores

Hi,
When I am adding custom modelines in the ini file for the CPS core, I have to do that for all games in the specific core. So instead of writing cps1 I have to write modelines for all of the games in that CPS1 and CPS2 core. The consequence of this is that when booting up MiSTer, it will take quite some time for it to boot properly and it will do so when booting other cores as well. Is this because of the MRA structure and is there a workaround or another solution to this issue?

16 Answers

✔️Accepted Answer

It supports:

[arcade] - all arcades
[core_name] - name provided by core.
[setname] - name provided by MRA.

Also new commit supports additional core names (including all above) in section:

[some_core]
+core_1
+core_2

So if group of cores share the same settings then can enumerate these cores in common section.

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