Solvedarfoundation samples HumanBodyTracking3D - not working

Hi, while trying to build the HumanBodyTracking3D sample scene, I got an error - nw_connection_receive_internal_block_invoke [C6] Receive reply failed with error "Operation canceled"
Nothing happens after that.
I'm using XCode - 11 beta and iPhone XS Max with iOS 13 beta.
I've attached the log for your reference.
Also, I do have an active WiFi.
nw_connection_error.txt

43 Answers

✔️Accepted Answer

Packages have been updated. Latest Packages/manifest.json should look like this:

"com.unity.xr.arcore": "2.2.0-preview.1",
"com.unity.xr.arfoundation": "2.2.0-preview.3",
"com.unity.xr.arkit": "2.2.0-preview.2",
"com.unity.xr.arkit-face-tracking": "1.1.0-preview.2"

ARKit libraries are compiled with Xcode 11 beta 3 and are compatible with iOS 13 beta 3. As before, the ARKit package is not (yet) backwards compatible with iOS 12.

Other Answers:

Packages have been updated. Latest Packages/manifest.json should look like this:

"com.unity.xr.arcore": "2.2.0-preview.1",
"com.unity.xr.arfoundation": "2.2.0-preview.3",
"com.unity.xr.arkit": "2.2.0-preview.2",
"com.unity.xr.arkit-face-tracking": "1.1.0-preview.2"

ARKit libraries are compiled with Xcode 11 beta 3 and are compatible with iOS 13 beta 3. As before, the ARKit package is not (yet) backwards compatible with iOS 12.

Thank you @tdmowrer for finally fixing this month+ long issue.

I really wish I got this message yesterday though, (esp being a Unity developer for the last 11 years). I truly wanted to deliver my project in Unity but had to choose a native solution instead. I spent the morning catching up with Apple's RealityKit and Pixar USDZ format and ended up delivering my client project using native iOS. It was surprisingly easy and even with out of the box render results (being my first RealityKit app), my client was very happy!

An update since yesterday, (sorry to harp). I've also tested this on Beta "3" (released today) and the problem is identical. I was able to acquire a device with Beta "1" and it works as expected.

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